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Design and product development · Course

Discover, prototype and improve

Test improvements against task completion and inspect who gets excluded.

Start with everyday situations, predict an outcome, and test your ideas. You need basic arithmetic, percentages and graph reading; explanations introduce additional ideas where needed. No coding or account is required. Every investigation has school, college and workplace extensions—you can choose any of them.

What you will learn

Investigate a user task, author a prototype, diagnose exclusions and prioritize a testable product increment.

Before you begin

  • Interpret task counts and simple rates.
  • No drawing or coding expertise is required for a textual prototype.
  • Prototype transitions are deterministic fixtures; real user choice needs observation.

Open any topic directly. Review functions and graphs whenever useful.

Choose your scope

The original two-investigation starter remains available. Choosing the full course adds its published lessons to your selected scope; your earlier work stays saved. Skipping does not count as completion or understanding.

Free exploration: no completion scope selected yet. Project reports and independent evidence are tracked separately.

Course outline

Choose a unit, then open a lesson on its own page. This outline lists the sequence; it does not combine the full lessons into one page.

Problem discovery and hypothesis tests2 lessons

Choose task evidence and distinguish interest, usability and commitment.

Observe the task before proposing a feature

○ Not marked complete · Included · Practice check available

Lesson preview

How do recruitment and question choice change the evidence?

Ten fictional participants differ in experience. Task failure rates are supplied teaching assumptions, not measured interview outcomes.

Open lesson

Choose evidence for a product assumption

○ Not marked complete · Included · Practice check available

Lesson preview

Is stated interest enough to justify building the whole product?

Separate fictional cohorts answer a survey, attempt a prototype or join a reversible trial at a stated price. No transaction occurs.

Open lesson
Prototype and inspect usability2 lessons

Build a navigation flow and inspect task success across input methods.

Prototype and repair a navigation flow

○ Not marked complete · Included · Practice check available

Lesson preview

Which control actually reaches the learner’s saved work?

A small deterministic screen-flow prototype exposes the destination of each action. It is not a prediction of user behavior.

Open lesson

Fast for whom?

○ Not marked complete · Included · Practice check available

Lesson preview

Can a faster average conceal a design failure?

Four authored task observations compare a pointer-only menu, a basic accessible revision and a streamlined revision. These fixtures are not real usability study data.

Open lesson
Revise and prioritize3 lessons

Find subgroup regressions, compare funnel improvements and plan work within capacity.

Find the regression hidden in a revision

○ Not marked complete · Included · Practice check available

Lesson preview

Does an improvement for one group hide harm to another?

Replay fixed keyboard and touch tasks on three fictional prototypes. Development cases are reused and openly visible.

Open lesson

Where should the team improve?

○ Not marked complete · Included · Practice check available

Lesson preview

Do equal percentage-point improvements produce equal results?

Synthetic course signup funnel. Visitors may sign up, then signed-up people may finish a task. A repair adds 10 percentage points to exactly one stage.

Open lesson

Choose a useful next increment

○ Not marked complete · Included · Practice check available

Lesson preview

Which work fits the available days and addresses observed failures?

Three whole jobs address disjoint fictional task failures. A chosen priority order accepts each job that fits remaining capacity.

Open lesson

A tested path to saved work

Design and revise a small flow that helps a learner resume an investigation. Submit the user problem, original and revised screen flows, task script, outcome table and prioritized next increment. Textual screen prototypes are valid artifacts.

Save a report, compare captured evidence, and attempt three new cases. A completed report records submitted work; the rubric supports a separate human review of its quality.

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Progress is saved in this browser when storage is available. Review your experiments and export a backup in My Work.